Evolving Gameplay: A Look at Movement Mechanics in Life is Strange: Double Exposure and Future Prospects
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The review of Life is Strange: Double Exposure highlights these strengths, yet one element that disrupts immersion is the movement mechanics of Max Caufield. Since 2015, movement has seen only slight improvements, and given the focus on exploring richly detailed environments, it's disappointing that Max's navigation still resembles that of a character from earlier titles in the genre.
In discussions with Jon Stauder, the game director, he emphasized the team's commitment to smart resource allocation aimed at enhancing player experience. For Double Exposure, the approach involved retaining elements reminiscent of Life is Strange: True Colors while placing a beloved character in a fresh environment with new challenges. However, Stauder assured that evolution is on the horizon.
He explained that a significant factor in game development involves the tools available. Life is Strange: Double Exposure marked the team's first venture into Unreal Engine 5, which prompted substantial improvements in visual quality. Stauder noted that the engine introduces exciting features that could substantially enhance gameplay, such as refining movement mechanics to reduce the previous clumsiness, should the team have the chance to expand on this groundwork moving forward.
It remains uncertain whether Deck Nine will have the chance to fulfill this vision, although they hint at numerous opportunities to expand this universe further. It would be exciting to see a follow-up to Double Exposure, particularly to witness the potential for more fluid character movement in gameplay.